Selected Design Outcomes and Projects
DigiLiv
2020-2023In this project, also named "Immersive Learning Across School and Community," we are working with schools and community organizations to explore how visualization technologies like AR and VR can support interdisciplinary learning activities on the topics of Public Health and Life Competence (Folkehelse og Livsmestring).
Funded by the Research Council of Norway, Innovation Project for the Public. LINK
BetterTeaching
(in development) A web-based resource on topics related to university pedagogy and supervision. The website will support those at UiO and around Norway in improving and reflecting on their teaching and supervision practices.
Coming Soon!
The Forest in the House
2018A multisensory virtual reality installation at The National Museum – Architecture, Norway, February-March, 2018. The installation explored combining physical architectural elements with virtual spaces and sound, and the ways that pairs of visitors make meaning. LINK
ReleQuant
2015-2018An interactive online module through Viten.no that teaches modern physics concepts to upper-secondary physics students. LINK
VisiTracker
2011-A tablet-based application and portal service supporting real-time observation and analysis of behavior in public spaces. This tool developed as a side project from my doctoral research conducting visitor studies in museums. Visitracker.net
Munch's World
2011-2012An interactive project room about Edvard Munch at the National Gallery of Norway. Open to the public from November 2011 – January 2012. LINK